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Welcome to Dictator Test of Time!
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This was my most ambitious CIV project so far, in terms of attempting to 
'get it right'. There are as much of the ToT trimmings as I could include.
I have made WW2 Improvement pedia images, plenty of new sounds, a totally new
and grand Mercator map, and as for the units, I can only say one word...Fairline!

There are some who argue that the WW2 scenario situation is a little stale, but
ToT offers new territories to explore, and the potential to make this traditional
area of CIV2 really rock. Anyone who has seen the epic Operation Market Garden will
know what I mean! Tech's CIV 'magnum opus' and the huge Red Front ToT were my main
inspiration here...So please prepare for some delicious war-megalomania!

This version is quite similar to the MGE Dictator, only with more units, fun
and strategic terrain, new cities, new sounds, extended events that include
various extra WW2 happenings, and an improved tech tree. New things like 
using the barbs to free up a civ slot were all achieved via the genius of
my mates on the SL forums...Thanks, chaps!

The goal is the same as all previous versions, pick a faction from the
Axis or Allies, and replicate or surpass their historical WW2 performance!

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Credits:
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Without these fellows there would be no scenario...The have my salute!

Fairline
Agricola
Catfish
Boco 
Jim Panse
Eivind IV
Cyrion
Arthedain 
Patine

My special appreciation goes to all the regulars at Poly and Evo CIV2 forums!

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Version info:
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This version has a full compliment of Fairline ToT units at the very finest level.
It has terrain from the tile-master, Catish and cities made by my humble self.
For those who do not just thrive on the looks of a scen, there is a full WW2
tech tree, which was remade about four times, to make sure it was entirely
perfect. There is an events file, maxed out with war data and flags!

Each unit has specific sounds and also incidental sounds have been added too!
Improvement images have also been provided to add more flavour.

If you have played previous MGE versions of this scenario, then you will know what to expect.
Pick a WW2 civ and let loose the dogs of war, causing havoc to your enemies! The final goal 
is nothing less that TOTAL DOMINATION OF THE EARTH - or damn well close to that.

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Factions:
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You now have a choice of civs to play, all at different levels of war readiness.

Here is what to expect from each faction:

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The USA:
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Being huge and rich is fun, but the Yanks will be under attack soon, 
and will have to plough tons of research into new weapons. America's 
mainland is practically invincible, giving them some breathing room.
Also, the discovery of certain advances will lead to this civ 
launching some spectacular invasions and attacks...Axis, watch out!

It may alarm some to know that the USA is the only civ that can create the A-Bomb...

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The Third Reich:
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Europe's Germanic conquerors have decided to demolish Britain's old empire, 
one bombing raid at a time. This latest victory might not be so easy, however. 
That said, the Nazis have used typical Teutonic genius to give themselves the 
very best weapons and are honoured to be the scenario's main protagonists.
Hitler absolutely will not stop until the world cowers under a jackboot of iron.

Those who wish to defeat the Reich had best prepare for a long and painful battle.

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The British Empire:
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The land of Hope and Glory is running low on both those commodities. Beset by 
angry Germans, with distant allies and with time running out, the plucky Brits had 
best rely on their superior Spitfire and Royal Navy to keep Hitler at arms reach.
The best strategy for the UK is to hold out and wait for the Germans to do something
silly, like picking a fight with Stalin...Then break out the Typhoons and kick booty!

Even after huge defeats, the UK never gives up and will fight to the last teabag.

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The Japanese Empire:
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After years of mistreatement by the Western powers, the Japanese have decided to
side with the only civ their current leaders can level with - The 3rd Reich. Even
though these two juggernaughts of evil are far apart, the fate of the world hangs
in them not joining their efforts. This deadly double act makes up the Axis, along
with Italy. Japan's goal is to wipe the Pacific clean of all foreign foes...

Japan will soon let the West meet their world-class navy and endless fanatic troops.

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The USSR:
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Good old Uncle Joe Stalin has been a busy despot in the scenario. Even before 1940, 
this nightmare figure of tyranny has been exterminating his own people, declaring
wars and purging the Soviet regime of anyone who blinks the wrong way. Life in this 
wonderous dictatorship leads the average Soviet trooper to seek an end to his misery. 
As it happens, the new Nazi neighbours may soon be able to help in that regard...

The USSR has the advantage of endless manpower and land to sacrifice in any war.

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The Chinese Empire:
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In a land wracked with war and strife, the Chinese are poised and ready to hurl as many 
units as it takes to derail Japan's occupation and rescue their nation from complete Axis 
oblivion. Being face-to-face with the Japanese Empire is no advantage, but leads to a
brutal and fun Chinese campaign. Low on tech, but high on violence, that is China.

The Chinese can provide invaluable in the war with Japan if allowed to survive.

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The Neutrals:
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No units, but tons of money...How much fun does that sound? Probably not a lot.
The Neutrals are an island of civilised types, in a sea of boorish bullies.
